Click the heading to see the full collection. FIST game jams:
A total conversion with new traits and rules for running FIST in a gonzo Weird West setting.
A new take on FIST with extra traits, roles, and budgetary restraint mechanics. Portray the supernatural employees of a government investigation agency.
A single, complex trait with many subtraits, adding a Pokémon-style monster-summoning system to any character (but with historical combat ghosts).
An excellent resource for referee improv on the spot; chock-full of plot hooks and consequences with additional rules for requisitioning materials mid-mission.
A module themed around esoteric mathematics, with new mechanical subsystems to manage a self-propagating anomalous equation (and some other goodies like traits, too).
A tidy one-shot module about investigating supernatural occurrences in Egypt. You'll interact with colorful underworld locals and go toe-to-toe with some Cairo CROs.
An alien-themed bestiary covering everything from the uplifted sniper apes responsible for the JFK assassination to the extraterrestrial truth behind the classic folkloric goblin.
Various props for use at the table and a guide to different types of special blood (and how to replace your own blood with it to gain fabulous powers).
FIST: JAM OPS TOP VOTED ENTRY
This is a slasher horror mission set on a bleak Scottish isle. The players must face a group of ex-CYCLOPS agents hellbent on revenge. Written by Ripley Caldwell, co-author of FIST!
A small intelligence document collecting information about multiple mad-science-practicing antagonists who serve the Boundless Society, plus bonus info about the Directorate of Extranormal Intelligence, or DoEx.
The BFN is a faction of hyper-mundane reality normalizers; this supplement covers their theming, purposes, and lore.
This pamphlet mission focuses on a West German student who has accidentally accessed a strange, mutating parallel world through a tunnel in the Berlin Wall.
A rural American town is plagued with UFO sightings, and a country doctor has called FIST for help. This pamphlet mission will see players working against CYCLOPS and the clock to discover the truth.
Twins in Arms is a pamphlet that introduces rules for troupe-style play and running missions with usual players missing, propped up by multiversal cosmic horror narrative justification.
A pamphlet mission where FIST must brave an Artcic research base being watched by CYCLOPS in order to save several unwitting test subjects from powerful consciousness isolation magic.
Want to go on a loot-recovery mission? This codex provides five "unsecured dangerous objects" (a.k.a. hard-hitting anomalous weapons) for you to find and make your own.
A cryptid horror take on Peter Pan, long enough and packed with enough substance to make a whole campaign.