CRAB SEASON is a short pamphlet adventure designed for use with BRAVE ZENITH by Giuliano Roverato & Rodrigo Melchior, or really whatever rules light fun-fantasy game floats your boat. It features:
The year is 1980X... President Supreme Richard Radon rules from a glass tube. Both dead and not yet dead. Monolithic and unseen. Sealed away in a bunker somewhere underneath Wall Street.
FEATURES
Embark on an otherworldly journey into the heart of the Cave of the Slumbering Crawlers, where the Psychic Fungus and the Slime Mold clash in a war that uses creatures as pawns. Will you survive the mind-bending battles and unearth the truth behind the symbiotic alliance of the Zombie Cave Brute and the Psychic Fungus?
The Ring of the Dragon is a short adventure for the Quest role-playing game. This adventure is designed to last for one session, but there is opportunity to use it as a starting hook for a longer adventure. This is a good adventure for beginners, but can be used for groups of any level of experience.
The flames mercilessly consumed a thick layer of grime, revealing golden painting frames, forgotten reliquaries and arcane tomes from before the time of the Basilisks.
However, the cursed fire has continued blazing, burning the books to ashes, while a stream of liquid gold has found its way to the sewers, where it continues flowing and mixing with the city’s excrements. Onlookers still gather, unsure whether to fight against the blaze and save the temple, or to fan the flames and sate their avarice with molten gold.
Thus starts the narrative by an anonymous author, scrawled across three pieces of notebook paper and the literal back of an envelope, talking about how the mirror people are replacing people the author knows.
Intended to be used in a 20th-century horror tabletop RPG like The Lost Bay, there are no statistics or out-of-character advice so it can be used however you like, even simply enjoyed as weird microfiction. Based on all sorts of existing urban legends, old school folklore, and the 1987 song "Mirror People" by Love and Rockets.
Introducing rules for Weather, and a holiday festival of sorts for Songbirds 3e. Part of the Birdhouse Jam, and written in the Golden Isles setting. Flee from a hurricane of ghosts, marvel at dreams that fall like rain. Hunt long dead fascists for fun and profit. Uncover the artifacts of empires past.
The Undermall is a compact mall-crawling and treasure-hunting location meant to be used with the system and setting of Electric Bastionland by Chris McDowall (www.bastionland.com). It is a surreal, anachronistic location of an abandoned shopping mall that the Underground has given a strange life of its own. It is low-prep, and easy to drop into any Borough in Bastion. Meant primarily for one-shot adventures.
Leave the dangers of floating islands behind, and join the butterfly watchers' club. Our primary objective: the study and observation of butterflies in their natural habitat, the misty seas.
This is a pamphlet adventure set around this phenomenon and those who would seek its power.
The Skittish Dragon and the Storm Wardens is a Skyrealms compatible adventure, it is best suited to players who like low-stakes, social games and PCs with a desire to do good.
ON A SALVAGE MISSION TO THE PERIPHERY-4
COMPATIBLE WITH ANY SCI-FI RPG.
MADE FOR A POSTCARD JAM.
"The Lion's Den And The Goddess Of The Moon" is a 2-page, system-neutral location, made for the Jennell Jaquays Memorial Game Jam.
Ave Nox is a system-neutral mega-dungeon of forgotten history and disaster buried deep in the dark of the earth.
Players take on the role of sanctified archeologists, opportunistic delvers, or despised grave-robbers, all converging on a massive newly unearthed ruin. What starts as a curiosity turns into a grand expedition as the ruin reveals itself to be a subterranean megastructure, complete with ancient technology, strange treasures, and still-living agents of the Sun-King...
Weird Media, Odd Art, & Strange TTRPGs: Troika! & Beyond!!!
A Resource of Art, Media & TTRPGs for Troika! or Anything Weird!
The Well of Ways is an "adventure Component", a compact node that can be easily inserted into your favorite OSR/NSR dungeons but which is dense with elements for PCs to interact with. In this case, the Well can be placed anywhere in your game where a pit trap might be found. With twenty doors to explore, monsters, traps, and tricks, players could spend an entire session exploring the Well of Ways. It is designed for playing variations on the basic game, and doesn't provide exact stats or treasure values.
Carat and Stick is a mission module for FIST: Ultimate Edition. It throws the players into New Delhi, India in a race against time. At the heart of the story is a stolen diamond, an ancient feud between a sorcerer and a djinn, and colonial history. Will your players pick the right side in this feud or fall into the web of lies?
In memory of Jennell Jaquays. A tiny adventure for "World of Dungeons" (by John Harper). Created with "Ironsworn Delve" (by Shawn Tomkin). Astraea the wizard constructed an underground complex from which she disappeared many years ago. The dungeon is currently occupied by the Jaguar Judge and their Jaguarfolk guards.
In here, you will find a 28 page Zine Containing 19 hexes, fully detailed with hex illustrations, three interesting factions tied into the history of the land, rumours for sparking adventures and a whole lot of ideas!
A once grand bunker away from the ills of the world has fallen into ruin, the quasi-immortal CEO, holed up against his Droids that seek his power-source.
At the end of time sits what's left of a world that could bear no more stories.
Not only is it bigger on the inside than the outside, but it's not actually a hut. Sssh!
This is an adaptation of Derelict Transdimensional Anomaly for the Jennell Jaquays Memorial Game Jam.
An expansion for the Troika! TTRPG, currently sitting at 136 pages and over 45k words of brand new content. This is an unillustrated/ashcan version while I search for an artist/learn to draw good.
Gothic Society: Monastery is a setting expansion for Good Society and Gothic Society. Games played in this setting take place entirely in a monastery in the Middle Ages, with the players playing members of a monastic order - monks or nuns.