.Last week and this week, I made significant progress on the grappling hook mechanic. The initial version of the system was functional — when the player connected the hook to a wall, it successfully pulled them toward the hook point. The core pulling mechanic was working reliably.
However, I began expanding on the system to include more advanced movement features, like maintaining rope length and adding swing-based momentum influenced by player input. As I layered in these additions, the system became more complex, and it's currently not behaving as expected. I'm in the process of debugging and fine-tuning the logic so the hook behaves more like a true physics-based swing.
Aside from the grappling system, I also created a very basic playable map. The level includes some layout elements and spaces for the player to navigate using the hook. It's a simple layout for now, but it gives me a foundation to test movement mechanics in a real environment.
Next steps will involve stabilizing the grappling hook behavior and beginning to polish how movement feels while swinging and retracting.
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