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Week 1 Devlog


3 Games Overview During the week, I played three different games: Palworld, NieR: Automata, and Monster Hunter Wilds.

Vision I’ve always wanted to make an open-world game. The charm of open-world design lies in giving players full control over the path they take and the adventures they experience. As a game designer, I’m particularly interested in level design, which is a crucial element in open-world games.

Palworld I started with Palworld since I’ve played it before. It’s a very open-world game that throws the player into a vast environment filled with dangerous creatures called Pals. The world’s aesthetic is somewhat realistic but with a stylized, animated feel. Players have the freedom to build anywhere, and certain areas of the map contain specific Pals that players can catch. Instead of simply collecting Pals, players can ride them, battle with them, craft, cook, explore, and do many other things alongside them.

NieR: Automata An action role-playing open-world game published by Square Enix, NieR: Automata is set as a sequel to the previous NieR game. While it features an open world, the game puts a strong emphasis on its story. What makes this game unique is the variety of endings based on player resets or decisions made throughout the story. This gives players the freedom to explore different outcomes and see the consequences of their choices.

Monster Hunter Wilds This is also an action role-playing open-world game, but with a stronger focus on combat. To be honest, I haven’t played it yet,even though I own it,because the other two games were quite long. Based on my research, the game starts by letting players choose a class. Once selected, players can explore and learn the potential of their class. The core gameplay revolves around hunting monsters. These monsters have distinct attack patterns, and players must learn how to dodge and parry them in order to find openings for counterattacks.

Overall Based on what I’ve played, while level design is a critical component of open-world games, the movement and mechanics of the player are just as important. Players typically begin exploring once they become familiar with their character, or they must understand what their character is capable of in order to begin exploring.

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