Good afternoon or morning!
Here is my next dev log that I'm posting after a good 2 weeks of working on another game jam.
It's been a while, and I've been doing my best to learn how to code more effectively in GDScript while being taught what not to do. But, besides that, how was coding, one may ask?
It was pretty bad.
No, it wasn't my teammates. They were f**king awesome and crushed the code. Somehow it was really what I screwed up a lot on. The newbie, of course, somewhat threw with the crappy code names, overthinking signals, and all of the above.
Well, I say that, but here's what one of my friends ended up writing...
Ahem, well, anyways...
I've ended up staying up for a good 20 or so hours and have decided to take all that time i had to make a rather remarkable game. My two awesome teammates, Brent and Ford, are the ones who absolutely carried my own BUTT to get this game done, and it was quite the fun time. Art, UI, and all that code, all fleshed out by them. I've just made the bones, and some of them are still slightly not the best either.
Regardless of this, the two weeks of hard coding were used wisely, and we've managed to make a pretty decent game. So that's brilliant, and I have my thanks for a lot of support from my teammates for mentoring me and even figuring out what a "magic number" mistake was.
If you do want to give the game a try, here's the link:
https://daq-vid.itch.io/burn-through-the-darkness
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Now, on that note, what about the other game?
Considering what I've learned and coded, I reflected on what I've coded over the past 2-3 months on my own. And, uh, holy jesus. It's so much worse than I actually thought, with a whole lot of "D.R.Y." habits being obviously shown. I'm really not sure if I should take the stab and redo my script so it doesn't become so convoluted with a million lines of code (Ok, that's an exaggeration; probably at least around 600 lines at best...). However, since it's been two weeks since I didn't post anything, I suppose it's only reasonable that I give you a little sneak peak of what was completed...
Let's break down what was done:
- Majority of the label was fixed, except for the price, which will be fixed later.
- The background looks much better than I originally had before.
- There's now a coin counter below to keep track of your purchases.
- There are two more small interactions I've made, but that'll come in a video teaser within the next Dev Log!
What's next?
- I've currently decided to get the training on the works now! There will be a new way to train and achieve some points.
- Again, this is based on the Swords and Souls game and training idea. There will be slightly different implementations, but the idea will still stay the same regardless.
On that note, I also would like to request if any of you have happened to enjoy that game, maybe give me some suggestions or mechanics I could add into my game for the sake of challenging myself to make this game even more fun!
And let's dig up one more piece of art of one of the art assets, and perhaps you can judge what I drew...
This thing right here is one of your swords to use for battle. While using it, you even have a chance to poison your enemies with every strike. ... Which just sounds like even more coding challenges for myself, but I am all in for it. The more I do stare at it, the more I think I could have drawn it better somehow, but maybe I'll get more of my friends to criticize my sword arts, which probably aren't that appealing.
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If you'd like to keep track of more of my progress and further invest in my time or even try to chat with other smaller random gamers who want to make silly games, you can check out this Discord channel. You can support my growth, provide suggestions, and hopefully help me improve as a game developer entirely. Or, you could follow me on Reddit. Nothing wrong with that, totally!
Discord: [STILL BEING CONSTRUCTED]
Reddit: https://www.reddit.com/user/Daq_Vid/
That being said, I'm glad if you read this far, and wish me more luck with my programming skills and game development skills even more. Gooood bye!
-Daq_Code(Daq_Vid)
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