Continue from first post . This post will track phases until first version, the Fantasy League is ready and playable. I will set goals to fulfill each phase and I will track progress, having in mind what I watched in a indie developer's YouTube video, that time needed is always double .Regarding this, there will be a list naming each phase, description and deadline in hours from the time this posted .
1. TEAMS CLASSIFICATION
In that phase, I will retrieve European tournaments results, and classify them. After, I will award points to each country, based on the sum of teams participating in European tournaments points divided to the number of teams each year. Final points for each team will be their points earned plus their country's points divided to 2 if team is among top 16, 4 if it's among rest 16 (which mean that nr17 of current English Premier League will receive country's points divided to 4. But from the other hand, Switzerland 2nd division top 4 will receive the half) e.t.c. Final points sum will decide classification and value . It would be something like this
Until I set a registration and a credit system, "BUY" buttons initially won't allow player to buy a team, but ask for email to be notified when next phases, that of registration and infernal monetary system
DEADLINE: 720 hours
It was impossible to add a simple countdown timer in itch.io , so I did here
2. LEAGUE PYRAMID AND ACTUAL GAME, ITS RULES, SCRUTINY, CONTROL AND ABUSES
Before I go further, I will describe how first game will be played. Most matches will have no player intervene, like I said in first post, a fantasy league and teams performance will be based on actual teams, on real pitch. But some matches will be decided by players will to fulfill tasks. Team owned by most devoted players will prevail unless it ends in a draw. Which matches would be, still unknown. Classification will show.
As obvious, match outcomes will be transparent, unless someone so powerful to affect international matches joins. For matches actually played by players, it depends on platform that I will upload, which will need to have an option for anyone to see history. Last and not least, multiple identities, but I will figure out a formula that multiple identities would rather harm than benefit, or at least have low significance on game outcomes.
So, I am going to upload a huge League of 1404 teams. divided on 6 tiers pyramid shape, which means that first tier will consist of 12 top rated teams, second tier next 24 divided on 2 groups and so on, except 7th tier that will consists of 54 groups , one for each UEFA member but Liechtenstein that doesn't have a national league. Rule is that same tier teams from same country are in the same group, and groups will have a balanced total rating. Rating rules and classification will be open for scrutiny
Below an example of how actual game will be and this will be used to the next two games. I remind you, that first will be uploaded will be a kind of framework that will be used for the actual, more active, games
As seen, this is one of the groups consisting of 12 teams from 4 different countries. We suppose that 11 of them participate on European Tournaments, Champions League (Ch.L),Europa League (EL) and Conference League (Conf.L) . That means that player can't intervene, and match outcome will be decided if they match for some European Tournament, until one or two of teams gets eliminated or at least change tournaments . When that happens, their outcome will be recorded and fixtures table will be updated. Now, as seen, one of the English teams is member of Championship. So, same happens with other English teams, but now players will wait elimination or matching in English Cups. Non playable match will be automatically updated and so fixtures and teams' values. If it reminds you stock market, you got it
By clicking "OPEN TO PLAY" you will be led to actual game page. There will be another board, indicating clickable scores to pick. After that, you will be asked a task. Score picked the most in a given date, which will be when all non playable games are played, will be the final score, as like a poll. Regarding that current poll rates won't be known to player, gameplay will be something like "Deal or No Deal " or poker . There will be cases that most players will favor one team to win, but their votes will diverse on different scores, therefore another outcome may prevail. Definitely granted that owners of a third team can intervene to affect outcome, in order to favor their team. If you expected something like FIFA , "PRO" , Football Manager or a combination of them, at the moment that's not the case . It may be in aforementioned versions
That concept will be in the actual games, where ball can be rolled, passed , tackled or shot by players . But in this, the initial version, it is a fantasy league. Other key difference, is that anyone can intervene in any playable game, regardless if he has chosen a team or not. Moreover, game will start before a player registration process has started
DEADLINE: 720 hours TOTAL 1440 hours
It was imposible to add a simple countdown timer in itch.io , so I did here
3.LOGGING, REGISTRATION AND CREDITING PROCESS , INGAME MONETARY SYSTEM , INGAME CURRENCY RATES
When ready, players will be able to register and credited an unequal sum of ingame currency . The most will be granted to the ones will to fulfill tasks that will help game development. One of them, could be to sort teams depending regional location . Ingame currency will have a rate to actual, real life currencies (primarily Euro ) and will depend on any donations, monetization, sponsorship pool and players will be able to buy prizes , mostly but not limited on NFTs
DEADLINE: 96 hours TOTAL 1536 hours
4. NFTs PRIZES . After all above is done, I will make an account in some NFT platform, most suitable, start researching, actually, a kind of excavation in old folders and discs and start upload process. Any NFT will be available as every other NFT, but also as prize for players to buy using ingame currency
DEADLINE until first NFT is uploaded : 168 hour TOTAL 1704
It was imposible to add a simple countdown timer in itch.io , so I did here
5.SOCIAL MEDIA
As obvious, game is based on players’ base. The widest, the best. So, in this phase will be posted in any Social Media possible. No DEADLINE
Next post will be first from above when finished with details and time evaluation
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