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Dev Log #3 - Production

For the production of Artificial Nightmare has been going smoothly since the 2-week break. We had a little hiccup as were getting back in the groove of things. After all the playtests we did, we can safely say that we are on the right track with the project and what we want to accomplish with it. We hope to have all the bugs and the feedback we received implemented in the game for the showcase that is coming up. The team and I will be working closely on it. While that is happening, I will be updating the art I have made for the project giving Jack a hand with anything that is needed. As for sound, I will be giving a hand with that since we are still using sounds from other games as a placement, we hope to have something that matches the theme of our game by the time we showcase our game :)

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Hi Mikey

Everything on your team sounds super positive. Happy to see the project's coming together. Sounds like a safe bet to use sounds from other games as stand ins. Excited to see the final result!

Good to hear that you guys are getting back on track! Its smart to just focus on feedback/bugs until the end of the semester as the workload for other classes pick up too. Best of luck with your art and sound.

Hi, the name of the game sounds like it is a horror game with a very good theme. The sound effect design will be very important and I am looking forward to the sound effects in your game. Your notes also reminded me that there is a bit of a sound element missing from our project, and maybe that's something we'll have to address later.