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Everything In Moderation

Jesus Silva

3/22/2024


The Problem

This week was more of what I have been doing for the past few weeks which is polishing the game and the things I've worked on. This week I went back to some of my previous work and started to fine-tune visual effects and sound effects. For starters, the sound effects were too loud, they overpowered the sound effects of the other parts of the game. The other problem that took me some time to fix was the visual effects of the different weapon attacks. The issue I was having was scaling the size of the effect since the effect was originally spawning as the same size as the player.



The solution

The audio problems I was experiencing were a fairly straightforward fix since there was a single value I had to change in the anime notify system that I used to play the sound. The struggle came with the visual effects since changing the scale values of the visual effect had no effect on how big the visual effect was. I found out that this was where I would have my first deep dive into the Niagara Particle  System that unreal uses. This ended up being a great learning experience as I got to look at a lot of previously unknown menus. The solution also ended up being easy however as it turns out there is a measurement variable that I was able to manipulate to scale down all of the individual aspects of the effect.

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