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Informational NPC's

For this last week I've worked towards polishing the things I've previously created. That's includes the Dialogue and Quest System.  For the Quests I worked on the saving and loading between levels and when you save the game. The other thing I worked on was the dialogue that will provide information explaining how the game works. Each NPC was created specifically for different mechanics in the game. One was made to bring awareness about how saving works. Another for explaining weapons and inventory. While the others gave information about weapon upgrades, level selection, and the station. This provided a kind of tutorial the players can follow, which wasn't available before.

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