As our game comes closer to being finished, we must keep testing and finding issues around the game. Just coding the game is not our only job, we have to test and find any issues that may come up they might not just be a bug that can crash the game, they might be tiny things such as someone miss-spelling a word on a UI, or an item not being saved into the inventory.
This week I spent all this time trying to find small issues that could happen, some were small things and others were game-breaking. An example of the small one, I found was that the player HUD would still show up when a player tried to select a level, so our health was displaying as the camera was moving to a different location and not following the player. An annoying one was that some audio wasn't set up to work with our setting so I had to go and find every audio and set it up to work with the settings. A game-breaking was the boss door, so it's not a game crashing but ruins the level's experience. To open the boss door you must first press every button on the level to unlock it, but for some reason, the door was open from the beginning. I searched around and tested multiple times on the level but it worked properly every time, but the only time it would break was when I loaded the level from a different level, what I found out was that the world partitionwasn't loading the door on spawn so all the buttons weren't being set to the door until you walk into it. By removing the door from the world partition the door finds all the buttons it needs from the level and works normally.
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