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Data Tables in C++

This week I've been working on converting the Quest System that is in Blueprint into C++.  I've learned that a data table can't be completely translated in C++. First to get the data table to work, I needed to create several structs and the Enum that are need for the quest data. Assigning a struct to the data table took me longer than I intended, because as it as it turned out I've been trying to use a composite data table instead of the regular one. To call a data table you to call contractor helpers and an object finder to find you specific Data Table you are using. Some function blueprint can't be found in C++, like the Get Data Table Row. So I called FDataTableRowHandle to get the structs for the data table and row name to be used to find the row name based in the row name. I'm still trying to understand how to use data tables in script so it's been taking me longer than expected to complete the Quest System.












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