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Enemy Animations

I'm honestly really new to animations, I had never set up an animation on Unreal so I had a bunch of issues while trying to set up the animation for our enemies. 

One of the easiest errors to fix that I encountered was the animations not playing when I called "Play anim Montage", I fixed this by adding a slot"DeafultSlot" before the output pose.


Another issue I encountered was that when the enemy would try to play an animation they would do it and stop the walking animation so they would slide into the floor constantly,  to fix this I used a Layered blend per bone to separate the legs from the upper body and use blend posses by bool to play an idle animation of the jog animation when the enemy moves.


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