Most of my focus this week was on finding animations for the bow weapon and finding models and animations for the ranged enemy. Bow animations didn't take to long to find or get set up although the player holds the bow currently in the wrong hand for them. the main issue was finding a model for the enemies. After we found one that had all the animations we needed we had a bit of an issue setting them up properly. Sadly the answer was obvious and I had missed a check box for the animation. But beyond that little mess up the rest of the enemy works perfectly now.
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