This week I've worked on the Inventory. As of right now the player is able to display the Runes, Cores and their stats. The biggest problem I've faced was separating the cores and runes information. When starting out the runes and cores stats merged together. I was able to fix this by adding custom events to sperate the information in blueprint. Soon after this, while trying to show the runes information only the first Rune in inventory would and would freeze the editor whenever you want to see the details of any other Rune. For now I fixed this by adding a second event dispatcher for when you click on any rune. I plan on finding a different was to fix this later on.
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