This week i focused my efforts mainly into getting the buff system implemented into the enemies. Getting the basic set up working didn't take too long but when we tried testing it out using the root debuff we discovered that the chain shot ability in the bow was no longer working and we had to rework it to function properly. the issue ended up being that the timer for its functionality ended before it was bound to the function it needed to call causing it to miss time every time. After fixing it we found that the root effect caused the enemy AI to freak out and stop trying to move even after the debuff wore off causing them to just stand still and try to attack even if nothing was in range. it took a bit of reworking of the behavior tree to get the enemies to function properly.
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