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Dev Log 22/02/2024

Major bug fixing day.

Issue: My lift actor was only working after it had been compiled, and if you disengaged and reengaged the play sequence without re-compiling the lift blueprint, it would not function.

Solution: After an entire hour of debugging and forum searching, it turned out the solution was a simple one. I had 2 of the same actor in the scene, and both were attempting to change the position of the same actor at the same time. I'm unsure as to why this meant it would only work after compiling, though forum posts suggest it may be something to do with how unreal engine manages hierarchy of blueprints.

Post-Solving: Oh my days how silly am I

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