Development for our third game jam is going well. We have a basic mechanics system, and we're in the process of developing this build even further, by adding angles to the wall jump, and tweaking the level to fully test the capabilities of the mechanics.
We also have animations and frames for our character, courtesy of our artist, having done some great work so far and is going to be making more.
This frame is for sliding down walls, and will be implemented into the game with the rest of the animations to create a seamless character.
I'm currently working on creating an angular jump for wall jumps and making a start to our level design. More updates will follow.
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