This week I've been working on a Quest System. As of right now I have it displaying Main and Side Quest. These quest can either be accepted by a quest giver or be auto accepted when you first load into the level. Thanks to the videos by Ryan Laley on Youtube I was able to to complete a majority of the Quests Systems functionality. The player is as of now able to complete quests based on location, kill, interaction, and collecting. While the quest are currently working, I plan to expand upon it later on by adding different sections of all and competed quests.
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