This week I mainly focused on creating a dialogue system that would be easily customizable for any NPC. I was able to make these NPC's have different audio and animation for whenever the dialogue changed. I also wanted the text to have a typed effect for whenever they were being displayed, which in the beginning caused the text of several different dialogue to merge together. I was able to fix this by setting the display text to empty and the index of the text displayed back to zero, so it wouldn't conflicted with each other. I also had a problem for when going through the options the dialogue would restart to the beginning before it completed the dialogue branch. In the end it turned out that the dialogue index had not been properly set to amount of dialogue there actually was.
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