This week I have been solely focusing on creating the UI for the Skill Tree. For our game we have a vendor who allows the player to purchase upgrades for their weapons. To get this functioning took me a lot longer than expected. The first problem I faced was the description not visibly showing even though the variables having the correct input. I was able to solve this by having the description having their own widget that updates and changes by having the main vendor UI toggle it on and off. The next part that was difficult to do was having certain skills unlock their neighbors. I had it to where you unlock one skill to unlock another. The problem I had most with this was the UI not properly updating. Despite unlocking a skill you won't be able to unlock the next skill unless you exit the vendor. I was able to fix this by have the function that unlocks the next set of skills be called on tick enabled.
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