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Creating 3D Menu's

For this sprint I've been working on 3D Menus. One for the Main Menu and another for the Level Selector. I had trouble working with movement of the camera. There was problems with the transitioning from the camera movement from the Main Menu to the Player. I wanted to have the Start Game Button in the Main Menu to transition to the player. I was able to fix this by have the player character be the New View Target in the view blend. I also used much of the blueprint code in the main menu in the level selector, which made the transitions between the cameras smoother.




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