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Level Borders

As the person tasked with the levels, I have to ensure the player can't fly out of the world, fall through it, or run in a strain line into an empty field.  To ensure the player stays inside the playable area I created a system of hitboxes that would spawn the player to a nearby location where the player would know where to go, even if they fell from the map. the complicated thing was that I had to place them around the world but there was nothing I could do about that issue more than be precise on the location I placed them.


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