For our map, we wanted to create rope bridges that would be affected by physics, they would interact with the player when he steps on them and the player would be able to break them when he applies damage to them.
I ran into some issues while placing them in the world, some of the pillars were higher than others making the rope bridge glitch and shake out of control, to fix this I had to change the rotation of each bridge, but this would make it harder for me to place them in the world. I decided to create a tool that I could use to set the last location of where the bridge will be, and how long the bridge can be.
With this tool, I could create rope bridges in any direction and length without having the glitch happen.
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