The biggest problem I've faced all week was implementing an Objectives UI. I planned to have the UI update information to the player wherever they go through checkpoints and to be able to access this information by pressing tab. I was working with animations and I faced a lot of bugs when I tried to apply the animation of this widget to a blueprint. Completing this part took me longer than expected because for awhile unreal would freeze whenever I tried to change the blueprint.
I was able to fix my issue by creating a reference to the widget and using that specific reference to call the animation I created. The way I called the reference before caused many problems and in the end I was able to finish the desired effect I was working towards. The player is now able to get more details of their objective by pressing tab and the animation when it updates works.
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