Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Starting the Objectives UI

The biggest problem I've faced all week was implementing an Objectives UI. I planned to have the UI update information to the player wherever they go through checkpoints and to be able to access this information by pressing tab. I was working with animations and I faced a lot of bugs when I tried to apply the animation of this widget to a blueprint. Completing this part took me longer than expected because for awhile unreal would freeze whenever I tried to change the blueprint.

I was able to fix my issue by creating  a reference to the widget and using that specific reference to call the animation I created. The way I called the reference before caused many problems and in the end I was able to finish the desired effect I was working towards. The player is now able to get more details of their objective by pressing tab and the animation when it updates works.



Support this post

Did you like this post? Tell us

Leave a comment

Log in with your itch.io account to leave a comment.