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learn game dev day 2

day two

yeah this one is going really slowly due to procrastination, i've been sat at the ocmputer for a few hours doing almost nothing, mostly just noodling around with my discord community or talking to people, or watching youtube video essays, something i spend far more of my time doing than i should tbh

so the idea i've got is to make a vampire survivors clone, mostly because i think it'll teach me a lot about the bare mechanics of making a game, today i'm focussing on creating an infinite field, or at least a wrapping field, where you can never actually walk to the end of a corridor for example

i don't have any idea how to do this atm, so i'm just doing research

+==EDIT==+

~Okay so i spent some time learning about tilemaps and looking at alternative control schemes for the player which i'm counting as some work toward this, today was a very difficult day in regard to directing focus. Yesterday in the evening i came up with a rough map of things i need to figure out in order to make a vampire survivor clone that goes like this (it's written on my glass whiteboard on my desk but i cba to take a photo):

  • a gamebackground (tiled) that infinitely scrolls or if that is too difficult is just suuuuper large
  • a player
    • the player needs to emit a projectile
    • have collision so it can be killed by enemies
    • the players death should simply restart the game
    • the player needs health so that it can be hit a few times without dying at the start
  • an enemy
    • needs to have collision so it can be killed by interacting with the player projectile
    • needs to deal damage by colliding with the player, this damage needs to increase over time if the player ends up having a method of healing

now the thing is this might sound simple but it's actually a lot of steps and obviously i've started the linearly, i think part of what's made me flinch so much on this today is that i don't have a tileset already and i don't actually know how to make one. i could get one but i'd rather make most or all the assets myself if possible

so yeah, procrastinating day, i have a lot of those, it's not outside my usual pattern, i think i'm going to ditch the tileset requirement for now and start building the rest of the game, at the moment i simply have a player that can move and the player is just the godot icon lmao so there's not really much to show for myself today, even the code is barely mine right now

that was a long way to say "uh woops i didn't do anything" lmao

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