(Hey. I've decided to re-upload this post since I realized it didn't make sense for me to upload this with a game page that doesn't really have any content yet. I apologize for any inconvenience.)
Hello again.
I hope you're doing fine today.
I know it's been a (very) long while since I first posted about this new game project that I'm working on, and I sincerely apologize for that. I've been very busy with other more important things that I couldn't make ample time for Project 2D. But when I do have time, I always try my best to make good progress on it.
So, here are some updates from the game since the initial announcement post.
That's all the updates that I have for now.
Now, you may have noticed that the project is now called Project 2D: Bite Size. This is because my initial goal for this game to make at least a playable demo version of it. That's the meaning of Bite Size. It's not meant to be the full game, just a small part of it.
I've already planned out how long in the story the demo version should go, which means all I have to do now is make the game flow to that specific point. I'm still thinking of what kinds of puzzles I can implement, since this game will not have platforming.
And since it's been so long, here's another screenshot of what the game looks like the last time I worked on it:
Like I said, I'm still a long way from completing this game, let alone a demo of it. But I'm thankful that I'm able to make time for it at all.
I'm not sure when I'll be able to post another update about this, since I really am busy with many other important things. But I hope that it won't be way too long anymore.
Thank you again for having the time to read this update post on my new game project. I really appreciate it.
Stay humble and safe, and God bless.
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