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Gamification Devlog 3

Over the last week my team worked heavily on scheduling the project known as inner stasis. The team was hyper focused on figuring out the scope of the project and what specific aspects of the project each member will be on. The main schedule is built upon individual tasks that are laid out each week, the hardest part was equally delegating tasks among us. For the entirety of next semester every member has given 2-3 tasks that were light enough to be carried out in a time of a week. For me, it was creating music and programming a simple card system. Another thing that I believe will be extremely important for Inner Stasis, is the removal of the last 2 weeks of the project. Doing this will allow us to have 2 weeks of free space to iron out any unfinished mechanics or features. My team in last year's team design applied this same strategy and it worked heavily in our favor. So I am hoping that this strategy will serve the team well this year as well, especially with how heavy the course load becomes near the end of the semester.

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