Scheduling was primarily handled by the project manager within our group. We needed to adjust our scheduling as we pivoted our original game idea into something more meaningful. Our original idea for our game was a dungeon crawler type akin to that of 2D Zelda games, and we are now pivoting towards making our game a detective adventure. Since I have the role of narrative designer for the project, I am very excited for the change since I worried the original idea would be quite restrictive for narrative, with the only implementation being from environmental storytelling or dialogue, and this new idea will most definitely give the team and myself more narrative freedom to teach the player about cybersecurity.
Currently, the team is pretty consistent at accomplishing our responsibilities for the project, though we are struggling a little bit with balancing work between courses. We are in the process of updating our GDD, and I have faith that everything will go smoothly.
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