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Dark Mode - Updated

A small post to say that my piece, Dark Mode, has received a small update. Previously, the stats tried to emulate fluctuating health and coin levels, but were, nevertheless, meaningless, and a touch dissatisfying for it. They've now been made more purposeful to help give some additional structure to the experience. The first counts the total area of the map explored, and the second the number of 'encounters' left to discover. The latter gives something of a goal to aim for, while the former can help suggest if one is stuck in an already explored area. Nothing revolutionary here, as the stats are not the point, but a minor quibble now resolved - in time for the darkening nights ahead.

Dark Mode can be played here: https://racarter.itch.io/dark-mode

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Minimalist, meditative roguelike
Adventure
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