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Thoughts on Lust Quest: Cannie

Hey everyone who follows me (that's nearly 2000 of you, wow!) just wanted to drop a note about how thankful I am that people still find my games and projects AND still enjoy them.

It's been almost 5 years from release and even though I made a sequel and then a remake of this game, this version is STILL my most popular game on itch.io next to Lust Kingdoms (my very incomplete yet somehow also still popular pure idle game). Seriously, lets talk metrics here for a second. In those 5 years we've had:

  • Over 100k browser plays
  • Nearly 4000 downloads
  • Over 180k views
  • Nearly 10,000 weekly impressions on average (seriously, how)
  • It's been included in over 2.8k collections

All of which is to say that I have no idea *why* people like this game so much but don't like the Ice or Remake. If I had to take a random stab, I'd assume that the brevity of dialogue, light lewdness, and quick pace to completion all work together to make something that is just an easier package to enjoy, but I wanted to open this to all of you who follow me and care to talk about it.

I'm working on a few other new projects but nothing's hit me with an intense desire for creation/completion like the old Lust Quest games did. So I'm opening this question to you all:

What did you like about the game, what did you want to see more or less of, what kinds of things do you want to see in the future?

I just want to make fun things people like and to hear from all of you who think my games are worth playing.

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(+1)

So here’s some input about the games.


- Prota’s a really cute character, and I like that you can decide their sex (female / gynomorph) on most character interactions, but I noticed that interacting with the rescue dog follower (you’ll have to forgive me, I’m not good with names) in Ice didn’t let you pick Prota’s sex, and I would have preferred if Prota kept her canine bits from Cannie in the later games. (I haven’t played FitF yet, but I did notice Prota seemed to have humanoid bits in the scene in Ice where they were being attended to by the goat/wolf grappler.) 


- The ‘Have Sex’ option with the aforementioned grappler seems a bit misleading, as nothing beyond what typically occurs with Cannie in her ‘Rest NSFW’ scene or the other Ice followers in their own unique scenes happens, with the grappler’s own ‘Rest NSFW’ scene simply being text. Prota, even when presented as a gynomorph, never seems to be able to have penetrative sex, as the scenes never seem to go beyond anything as far as 69. 

- The followers in each of the games are cute and pretty lively, though I do echo some of the thoughts of other users when I say having some male followers could be interesting, and I would love to see new followers and have the current followers obtain more fleshed-out interactions in the future.

- When it comes to which game I found first, it was Cannie, followed by Ice, then FitF, though I have not yet tried the latter.


- When it comes to which I prefer, I can say that, while I haven’t played FitF, I was mildly disappointed upon learning that it was reworked as a turn-based RPG with sprite-based graphics, as I felt the mechanic of finding hidden pressure points on full-scale characters from the previous two games was pretty novel, though I’ll say that it would perhaps have been nice to have an audiovisual cue or somesuch to let you know how close you were to said pressure point, as, even with different variations of the same enemy type in the former two games, the pressure points seemed to move around quite a lot between individual encounters.

- I also wish you could see more of the defeated enemies before they rapidly fade away, and perhaps participate a little more directly with them after combat, if you understand what I mean.


Overall, these are pretty charming games, and I’d enjoy seeing what you choose to do with them in the future.

I find all of your games are really really charming;
I believe it might just be luck, maybe Lust Quest Cannie just happened to chance into being talked about by more people than the other ones?
Personally all I want is cute characters going on fun adventures, horny or not

(+2)

I think it’s branding and momentum, actually.

There’s no indication in the title of the remake that it is, in fact, a remake. Since the first lust quest has the most attention it’s the one that continues gathering attention and people will try that one first because it’s the one they see first. And because of the description of Cannie that leaves no indication of a sequel, people will just kind of sit and wait for an update to Cannie.

I think if you labeled the sequel AS Lust Quest 2 or like, Lust Quest: Definitive Edition that included both the remake and Ice, it’d get a lot more people to play it, along with linking to it in the original.

Tottaly valid criticisms, I wrote in the comments of LQ: Flirting in the forests that it was a remake, but didn't include it in the title image, or game itself, so it likely just flew over people's radars, even had a few people mentioned that they didn't realize it was one, so that checks out.

Someone once suggested to me to work on putting them together in a "definitive edition" but the way I stored the dialogue trees back then was way more annoying then I have now, so it'd be a LOT of text editing and a major pain to fix, which has led to me not doing so until I get enough motivation.

Though that is interesting to know that people are thinking that LQ ICE isn't a sequel, but also my fault for not branding it properly at a glance. I was going more for a "chronicles of X: [new title]" which is more of a book thing and less of a game thing.

Was there anything in the games that you have played that you really liked or disliked?

(+1)

I think I did prefer the first person view of the original? It featured the art more (as in, the art was bigger and more in your face), and the “aiming spots” mechanic was a lot more novel than finding what skill in a turn based battle works more. While both involves experimentation, one is a lot faster, while the latter is kind of like… Pokemon if you never know the type until you fight the mon.

But I also liked the exploration in the latter two, definitely more involved.

I really like the art and the general vibe of a the world, again it's all very charming. Also I think the fact that both Cannie's and Ice's combat can be essentially skipped by using cheats or an autoclicker makes it more likely that people will who don't care about it will still play the game.