Chi Hang So 7/7/2023 Network Lead
Hello there, welcome back to another blog post. It's been a rough journey to get here since one of our team members is struggling currently on getting TDM(Team Death Match) integrated. One issue I've got when creating this new game mode is our player doesn't really react well to the game mode which has caused a lot of headaches on fixing this. Another small error is that the announcements are not being replicated on the client side which is taking a lot more time to debug. I think the problem just lies in my code where I am probably not setting the RPC in the correct location.
Another problem that has surged up is that the client's announcement is not being replicated fully. and the solution to this is mainly my RPC on my client is not set correctly so I have to double check on that once I am done with this.
Another feature that might not be noticed at first glance is the player's HUD health is not replicated on the HUD. I've worked on getting the player, playerHUD, and health synchronized but it has not worked so far. I've been doing far too much in such a little amount of time that it's hard to find solutions to all of these. I feel like this issue is mainly caused that there's no connect correlation between the player and the HUD, which I'll go back and fix a little later on.
This is it for this week, it's a tiring week. I hope to see you next time for next week with some brighter news leading up to FPS.
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