Hello All, Jacob here.
This week I read the producer's feedback and noticed a common theme of more exposure to mechanics. Our producer came from the aspect of a new gamer and got me thinking about how I can make a tutorial level on the fly for the player to see things in the game. So added a lot of the restaurant interactable and mentioned to the player how they can do stuff to the rat.
The Solution I came up with was a to make tutorial level so that the player can go in to explore the majority of the mechanics in the game and be exposed to more as they play. The player can interact with many items to get familiar with this game.
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