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Ship it by Nicolas Browning

We are finally here. A week away from graduation. It's been two years-- two long years...

This week was a large amount of bug fixing and playtesting, some small changes, last minute additions, and things like that. I added sounds to the teddy bear for when the player cries. I fixed the shop after another group member broke it. I added some particle effects and code to the sinks and shower in the apartment, so it looks like you are turning them on and off. I've had some personal friends playtest our game and made changes in accordance to their feedback.

Working on this project has been a major learning experience that I wouldn't change. I've learned about how sometimes a programmer just has to focus on their own job rather than worry about the final product. Being a programmer sometimes means you write code and make features you yourself wouldn't like personally. When working in a group of developers, disagreements can arise over how certain problems should be solved. Even if every example of play tester and producer agree with your position, there will be people who disregard what you say anyway.

Working on this project has me more excited than ever to finally arrive at a professional workplace with managers and directors who have a clear vision of the product they want you to help make. I hope to find a place in the future where my ideas are valued, and my concerns are listened to. I hope to find a studio that is tolerant and accepting of my identity and background. I have much to think about in regard to respect and how co-workers should treat each other.

I am proud of the work I did and hope my efforts are recognized in the features I made. I can confidently say I did everything in my power to make Big Greasy the best game I could.

Picture attached is the shower effect. I think it turned out well.


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