Hello, Martin again here, I will tell you about what I do for this week working on Thwip, my fellow teammates did some awesome progress regarding the multiplayer and the game mode, and for this week I focus entirely in updating and adapting a lot of the blueprint settings and logic to work directly with either code and the multiplayer functionality.
So long story short, I was originally tasked in finding a way to connect a code portion directly to a blueprint for easy access and editing, but what was a supposedly easy task, it turns out in a 3 day task of finding what was wrong with the blueprinting in our project and how to fix it and make it 3 times better, that's what I do, change settings relating to the replication and code portions of the project and getting rid of unnecessary functions and space, this took more time than I wanted to, but I'm happy to say that this will make our project advance in the right direction and making the UI for the multiplayer will be a breeze with all the changes I made.
Sadly thanks to all this time organizing, updating and changing blueprint logic and functionality, I don’t have actually proves of how this work on the project till I add new elements (elements I'm actually adding and testing at the moment this was posted), so I hoped by next week I have more proves of how this was the right direction to take.
Thanks for reading, have a good night, hope you stay with us for the next posts.
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