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Thwip UI Development Progress (A good fix, lots to cover)

Hello, Martin here, I'm going to explain what I did the week from the 1 to the 7 of June of 2023.

This week I decided to clear the path for the team and for me of any bug related to the UI, so I spent most of my time of work just searching, patching and testing the game to clear any bug regarding my work, to be honest this was a tedious and long task, and even though I was able to fix a lot of bugs, some of them I was unable to fix them in the timeframe of this week. I need to get better at solving those specific problems, but outside that, I would say it was a pretty nice job and that I was able to cover more than I wanted related to bug fixing, but that cause another problem, the lack of new content.

Due this week being more based on fixing bugs and such, I really didn’t add new UI content for this build, and that adds a lot of work for the next two weeks, weeks that I need to work more due to this, but is okay, I’m sure that I can add the necessary elements for the game to work in the next couple of weeks.

 I will show a picture of one of the few additions for this week, and that’s the multiplayer basic UI, it's simple and basic, but it works for now, and with the help and specifications of Chi Hang, one of the Networking Developers, we were able to create this simple UI that can send a player to a multiplayer section.

For now, I’ll be working hard on the most important aspects of the UI, the character selection screen and the multiplayer HUD, if I'm able to tackle those this week then the only UI things to add will be more of a cherry on the top.

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