Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Clunky AI

Date: 6/10/23

Author: JR Leyva


I had quiet a lot of issue when I was creating a more aggressive AI. It wouldn't want to turn towards the player and wouldn't want to move. It would just stand there when you're in its radius and doesn't attack nor follow. For it to aggressively follow you would need to loop around the AI and only then it would track you down even when you're out of its radius. Even though it tracks you when you loop around it, it still a 50/50 chance that it will follow you or not. It is very finicky. 

I had since solved this issue with the help of a labby. We went through together and debugged what could have stopped the AI from turning around and following. I still have yet to figure out how to corporate the animation to the attack behavior tree. I'm going to be doing research for it and figure out how the paragon content animation work. Most of what I found tied the animation to the upper body but trying the sparrow animation to upper body just made it t-pose.

Support this post

Did you like this post? Tell us

Leave a comment

Log in with your itch.io account to leave a comment.