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50 Escada Games' games!

Wow, fifty games...

 Some, no, maybe most of them are bad. They look ugly, play bad, have nothing innovative, and above all the things, have bugs. A lot of bugs.

 Still, some of them were actually kinda good, I dare to say. I still remember the day I released Diver Down. I had fun developing it, and released it without a lot of expectations. I also got a game that I liked and that by itself was good enough at the moment, where both me and my friend Rafael were a bit unmotivated to continue developing games. Also, I still remember the day Diver Down won the Game Jam I submitted it for!

 It was the first time we won a game jam.

 Maybe that doesn't sound like a lot since the Godot Wild Jam isn't something as big as the Ludum Dare or the GMTK Game Jam, but still, it was a sign that we were getting better at game development. I also still remember when we got a high humor rating with Pigeon Ascent, when we won another Godot Wild  Jam with Null Dagger, when we were accepted into an issue of Indiepocalypse, we won yet another Godot Wild Jam with Overclocked, and maybe the biggest achievement so far, when Starcatcher got featured on itch's main page.

 I have a print of it on the main page, and it actually got its own frame. I mean it: a couple of friends of mine gifted it to me. Awesome gift IMO.

 Those achievements might sound silly, but they share something quite important: they are evidence that we were getting better at Game Development.

 "Escada" means "staircase" in portuguese, our native language. The reason we chose "Escada Games" as our group name came from an inside joke, but it actually fits really well: we are climbing, step by step, the "game development journey", our something like that.

 With every game finished, be it good or bad, we learned a bit more and got better developing games. We started almost from scratch: the only experience with coding I had was a short class during college, using C: I didn't even learn about arrays. Rafael drawed a bit and knew a bit of 3D modeling too. Now, I'm a lot more confident with coding (a good part of my job now is coding, and I enjoy it!), and know a thing or two about drawing pixel art, making music, sound effects, and game design. And Rafael even graduated in Game Design!

 A lot changed in our lives since we began game development as a hobby. We even had the opportunity to work on bigger games, that could net us some money -- Thanks a lot to the people at gotm.io, they are 110% awesomeness, and I mean it -- but I always lacked the motivation to finish them.

 Anyway, an enormous "thank you" to everyone that gave us feedback, rated our games, shared them, and follow us. I find making games quite stressful sometimes, but the finished product always gives me a good amount of satisfaction, and having other people enjoy them... that's great icing on top of a already really nice cake.

 Once again, thank you for reading and helping us climb this escada.

Now... to another fifty games!

- Guilherme, from Escada Games

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(+1)

You're one of my favorite developers. Any time that I have a few minutes to a few hours that need to be filled, I hit up your back library. I also have notifications set to let me know any time you have a new game

I can't wait to see how much you'll grow in another 50 games!

(+1)

Wow, thanks a lot for your support! Made my day!