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From Networking to Gampley

Dev Log: 5/19/2023 -  Mehki Cannon

     After weeks of research, several failed implementations, and one success; I decided to take a break from networking. I started out this week with research as always, but eventually moved to updating the projectile. This gave me a chance to familiarize myself with several different aspects of the general gameplay. Those being the projectile, base character, base player, and health component. Understanding the set up of each aspect is beneficial since I'll soon have to replicate each feature over the multiplayer network when I get back to networking duties. Which is very soon. My networking partner had a break through with connecting two players with EOS, so the next step is to get both players into a shared world.

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