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Almost Done

Max Matus


This week I was mainly focused on integrating the weapon into the save system. I have been trying different ways of implementing it in my save system with no success, as saving the weapon, the socket, and calling the equip function have been working.

 

I was able to fix this issue in a much easier way than I had originally planned. I managed to fix it by making the character appear on event begin play with a weapon, and then I created a bool for each weapon type. I went to compare the weapon's class to see which bool got into true, and I checked that to see if in event begin play the player spawns with a weapon and with which weapon it spawns with.

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