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Polishing the saves

Max Matus

During this week, we kept up with polishing the game and its features. One of my assignments during this week was to solve problems related to the save system, as the player randomly respawned at the beginning of the level. As well as having the splash screens loop and making the main menu inaccessible.

After some work, I was able to solve the error of having the character spawn at the beginning by moving the nodes that were taking care of the respawning at the end of the function, as it was apparently overwriting it at the beginning, and I also decided to record the splash screens and use a media player instead of using different images in widgets, which I combined with a delay that lasted as long as the splash screens before opening the level.

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