Author: JR Leyva
Date: 5/12/23
As the title suggested, I had a ton of issues in regards to implementing the AI into the project. First I had made my own project to figure out how to create an AI that follows the player when spotted, investigates a sound when heard, and a patrolling AI. It all went smoothly in my own project but when it comes time to implement it in the main project, there was a lot of issue. At first I had problem trying to migrate it, solved that but when I tried to put in the map it wouldn't want to work. I fixed it, but it wasn't enough. We made a build and it didn't even show.
We couldn't fix the issue with the AI not showing up in the build, but I did fix the issue of the AI not working properly in the map. The biggest issue is that the terrain it was moving on was a landscape. The AI couldn't register it properly outside of the flat terrain in the landscape. I fixed it by implementing a nav mesh invoker which tiles its own AI pathing and not having to rely the nav mesh volume bound to work. Another issue I couldn't solve is how to make the AI stop within a certain distance from the player to "shoot"
Right now I am still researching and figuring out ways to solve my dilemma. Currently google, youtube, and the internet is helping me solve this problem, but I am going to need to branch out and ask the discord server for help. I am certain that they have the answer to my problem
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