Dev Log: 4/22/2023 - Thwip Progress: Martin Alcantar Peña, Lead Gameplay Developer
This week I focused entirely on the other aspects of the player movement, such as sprinting, jumping and I added dashing as a developer tool to fast travel the map, along that, I created a test projectile that will be the base of the arrow and I implemented the shoot function to the player, so we can test the arrow and the way it travels and spawns from the player.
One big problem I had with the arrow behavior was that the mesh didn’t load as expected, so I was spawning the arrow, but we couldn’t see them or collide with them, this problem was caused mostly by my inexperience with Unreal Engine and how it works. Gladly, thanks to the advice and help of one of my fellow teammates Chi Hang, and one of our guides Hugo, I learned how to debug in a more efficient way in Unreal Engine and how to check more details between my code, I found a way to load the mesh for the arrow and finally could test the shoot function and the arrow physics.
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