Dev Log: 4/22/2023 - Thwip Progress: Chi Hang So, Network Lead
This week I focused mostly on researching the networking side of how multiplayer would work on Steam. After I took my time to learn the ropes of networking, I steadily started working on the new mode of multiplayer that Unreal has built, Online Subsystem. Most of the things that were implemented are C++ code for the NULL connection in Unreal.
One big problem that rose with this was, the amount of testing and unknown knowledge to a programmer, that has never worked on multiplayer on Unreal Engine, this was a huge task. Another factor that slowed down the production on my part was that there was a Hall Of Fame in my school. Attending the Hall Of Fame was a crucial one as I got to know multiple networking programmers and people from the industry. Having connections to people who have done networking on Unreal will allow me to solve the connection between client and server. I also have some other connections that have worked on multiplayer which will help me arrive at the solution on how to completely implement networking on our project.
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