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The Save System

Max Matus

During this week I continued to work on creating a save system. After following a tutorial, I was able to create a system that was partially working, as it didn't save any of the player's stats or items, and on some occasions it loaded the player in the middle of the water.

 

After understanding correctly how the system is supposed to be working, I managed to hard code during an extensive period of time all the stats and items that were created at the time and successfully implement them into the save system, with the exception of the weapon. Also fixed the load function, as it only restarted the level and didn't load it, as well as restarting and then loading was causing the player to spawn in the middle of the water as it was reading null data and spawning the player at the 0, 0, 0 coordinates.

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