Author: Max Matus
Before our spring break started, I wanted to create a save system and use that same save system to create a checkpoint system, after a lot of research I manage to create both of these but, every time the save system was used it destroyed the controller our character had as this one move erratically with the camera and went through the floor and/or walls eventually.
Apparently, what was causing the issue is that in at the end of the save function I was creating I had to do a world transform and I had to use the characters root components to make that work, after a lot of debugging and rechecking my research materials I realized I made the mistake of using the characters mesh instead of the root component, after I change that detail both the checkpoints and save system started working as intended.
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