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Weird Locations, part 36!

Another day, another two Weird Locations!

The final stretch, and the start of the Realms Subterranean.


We begin fittingly with the Subterranean. A whole location themed after big caves.

A common theme in basically all mythologies. Caves were the OG Dungeons really.

Using rules akin to Ruin Generation, you make many passages deep underground.

This location has the next 9 locations built into it,

to add even more variety to the caves you can encounter.

Of course it also has treasures with a cave theme, such as:

Dinosaur bones, gems, ore of great worth, lovecrafting treasures, spider silk,

and fossilized wood! A unique heat resistant type of wood! For fun!

Of course, being a Fantasy game, the deep dark of the world is full of all kinds of nasties.

Giant spiders, cthonic god servants, lovecraftian horrors, sun shrugging giants,

rockmen , spirits of stone and sound, and the long buried dead.

Along with these ideas the most not worthy are the Olms.

Inspired by a creature which appears in Clark Ashton Smith's The Seven Geases,

who were snakes which practiced Science far under the earth.

I changed it to Olms so they could have hands. I tied their lore into a future location,

with them being the original keepers of a lost keep of knowledge, or so they claim.

Besides that I don't there's much else to say. I feel like I covered all a cave needs here.


Next up we have another common theme in fantasy.

Mushrooms! With the Mushroom Forest!

Plants and Animals get their due and then some.

Germs have a whole rule subset for themselves.

Now we have to give the 4th Kingdom of life a fair shake!

So I added the Mushroom Forest. Which I think is a common enough trope.

Mario has it at least, and Alice in Wonderland in a sense.

In keeping with mushrooms relationship with humanity I made this location highly edible,

however, there is always the chance to get poisoned. But maybe you want poison.

I added every vaguely Mushroom themed spirits. Mushrooms, rot, poison, networking.

All core mushroom themes. Along side those I added two new creatures.

Mushroom Fellas. A common trope, from the Toads of Mario, to Dark Souls, 

to the Merry Mushmens logo. These guys are the guardians of the fungus.

And the hunters of the Fung-animals. Which are what they sound like.

The other creature added is the Spore Lord.

A creature which leans into the mushrooms mind altering reputation.

It can poison you, give you nightmares, makes you sleep, controls you,

and it has a chance to turn you into a host, to spread the fungal forest further!

However, like real mushrooms, it cannot move. Relying on its spore pods for protection.

Like most of the subterranean locations this one has a chance to be on the surface.

Which is fun. Along with being the Mushroom place, its the Poison Location.

Each exotic damage type has a location, with creatures healed by said damage.

Does it often make sense? No. But its a fantasy game. It's meant to be a little weird!


I hope you've enjoyed these locations!

Stay tuned for the next eight locations!


Regards,

SOTrekNomad

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