Ayyyyy, we're back again.
Let's basically make this short.
Huge skill overhaul again. I have a few things to have before it's basically ready.
- Skills have a description.
- Skills have a press function, but still don't do anything because they're just being goofy through laziness.
So, currently, most of these potions and skills are randomly assigned, except for the potions, where you just have all 6 of them unlocked (Minus the darkness potion). The skills all have their corresponding button icons and descriptions enabled, and just need to wire up their two skills.
I honestly have no idea how I'm planning to tackle this. Considering that the two points of cases are skill organization and even the damn fact that these pauses of using skills need to happen before a battle commences is going to be uhhhhh...
Pretty bad.
Currently, these are a few buttons that work as you want, but they just say "use them skills" and really does nothing to the enemy. I plan to work on this later, but perhaps focus more on the fact that I can reorganize and make them actually equippable once I get those in the player's inventory.
I am really tired here. I think what I just said may not have made too much sense, buuuuuut I am planning to basically just get more done as I continue to work throughout the week. I hope these are gonna come as well as I'd want them to. Let's get this done!
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Come support my growth by following me on Reddit or YouTube. Reddit just has several inquiry questions that I made and promotions, and so does YouTube. YouTube supports more content-related issues, such as sneak peeks and trailers. Hope you find those interesting. I'll plan to have a Discord soon. Not sure when, but soon.
Reddit: https://www.reddit.com/user/Daq_Vid/
YouTube: https://www.youtube.com/@Daq_Vid
Instagram (Oh wow its new): https://www.instagram.com/daqcodevid/
That being said, I'm glad if you read this far, and wish me more luck with my programming skills and game development skills even more. Gooood bye!
-Daq_Code(Daq_Vid)
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