Today I added the ability to pick up the weapons .. each weapon will have a different power against the enemies
Started also the AI for some enemies
I have started to create the first level with a wizard for the user.
The game starts on the beach, I have still to polish the graphics and add the background
I have created the new yellow (sand tiles) for the new level with my free software MR Tiles Master (https://misterm.itch.io/mr-tiles-master )
And I have imported to unity and added to a Tile Palette.
Now I will start to draw the first level.
I started the make the first level as a tutorial of how how to play to the game.. also I have polished the player movements.
(sorry for the image but i reduce the size for limitation of this blog)
Better git at: https://twitter.com/MauroRilla/status/1304912098724544513
Today I was creating the first level with some effects and door to access to one place to other place
Adding also some new tiles.
I have still to improve the atmosphere adding some little animals (rats, spiders,etc) and also improve the combat system.
I solve some sliding issues of the player.
Also I will add some people that will speak to the player and give some advices about his adventure.
Yesterday I started to add more details (rain and lightning) and improving the parallax.
This slow down the game that why I worked on the backgrounds to improve the game performance I splitted the levels in areas that are enabled when the player goes inside (green ones) below.
Also I created an object to move to one place to another (to use for the doors) I draw a red line on the unity editor to check if goes to the right place.
On the image below you can see how the player moves between areas are enables/disable objects on the map.
Also I added the ability to "double jump" with somersault (you can see the unity animation.. I have to clean up it a little bit)
I will work now on keys to open the doors and some more details.. also the big boss of the first level.
In the last couple of days I am adding music and sounds to the game using FMOD (it is free for projects under 500K budget).
I am quite new with the argument but after I little bit I started to understand how to implement it.
Ramsey Johnson - https://soundcloud.com/ramsey-johnson and Adrian Karmanski https://soundcloud.com/user-590328532 created a FMOD project and I started to implement the sound in the game.
FMOD has a lot of features that can improve the quality of the sound, you can change speed of the sound, have multi instrument, define loop s,etc.
You have to add the unity package and select the project.
After you can add the FMOD studio Listener to your camera
and start to play.
You can add sound on event on any object, you decide which event play the sound and which events stop it.
On the "Event" you can see the same tree that you have in FMOD.
Of course you can play with code: I am following the steps on :https://www.fmod.com/resources/documentation-unity?version=2.0&page=examples-bas...
The idea is to change the speed of the sound when the player walk or run.
I will continue to work with it in the next days.
In the last couple of days I was quite busy with the music and Fmod.
This was the video I did 2 days ago
This one is the new video.New music for the menu and the game and several sound in all the game.
Today I am adding a new lever that can move an array of platforms.. I can I as many as I want..
The level can open a path and close other paths.
Yesterday I have released the game at https://misterm.itch.io/hell-rising for the Magical Girl Game Jam #2 (https://itch.io/jam/magical-girl-game-jam-2/rate/757404)
There are couple of issues that I will try to solve today:
Before the end of this JAM I have to work on :
I have updated https://misterm.itch.io/hell-rising with new features
I have release the web version https://misterm.itch.io/hell-rising with unity sound (removed the FMOD support because didn't work well on web, at least I didn't have time to check what was the issue).
Also I have submitted my game to the game jam : https://itch.io/jam/a-game-by-its-cover-2020/rate/757404
There are 2 levels and a lot of things to do..