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Grid Battle System for RPGMaker

Plugin that allows you to add "grid" battle mechanics to your RPG Maker MV project · By HimeWorks

Compatibility Issues + Bug Fixes Sticky

A topic by HimeWorks created Aug 10, 2020 Views: 400 Replies: 5
Viewing posts 1 to 6
Developer (1 edit)

Post compatibility issues here. 

There's a patch file on the download page that you should get: https://himeworks.com/2020/08/grid-battle-engine/#patch

Developer

Yanfly Engine Core. For grid selection,

1. Attack enemy, enemy dies 
2. select tile that enemy was on, enemy sprite suddenly appears again
3. Attempt to attack it, nothing happens. The enemy is still dead, just a visual bug

Issue occurs in function Sprite_Battler.prototype.updateSelectionEffect on line  2068, where it forces the target to be highlighted, which probably causes it to re-appear.

Developer

Victor Engine Basic Module

All battlers have ID's for their sprites. Tiles need to have it included as well. Patch file has been updated to include this fix

// Victor Engine Basic module. Each sprite is identified by a unique ID
Game_TileBattler.prototype.spriteId = function() {
  return 'tile ' + String(this.getBattleNode().id);
};

You can add it manually or just grab the patch file.

Developer

Yanfly's YEP_X_StateCategories

Area of Effects from HIME_GridTargetArea were being loaded before the game objects were created, which caused issues. This will be fixed in the next release.

Developer

Loading from save files crashes the game. Problem is described here

https://forums.rpgmakerweb.com/index.php?threads/how-do-i-define-custom-objects-in-save-files.126201/

Developer

For MZ, there were issues with circular references: Actor holds a Tile object, which may reference the actor itself.

This has been fixed and will be available in the next release.