Post your own levels here so others can play them.
Now you're thinking in reverse! · By
1. Open any of the .png files located in the '/res/bgj/levels' folder.
2. Change the color of individual pixels to place game objects. (See the color code list below)
3. When you are done, overwrite the .png file with your own level.
4. Launch the game and select the level of the same name of the .png file.
5. If you want to share your level, reply to this thread and upload the .png file as an image in your reply. If we get enough community levels, we will update the game and add your level and also add your name to the credits.
The 'x' in the color code is the id the object will respond to. You can use any number from 0 to 9.
For example, a pressure plate with the code 'ff0010' will open the door 'ff5510' but not affect a door with a different id such as 'ff5520'.
Object | Color Code | Description |
Air | 000000 | Void |
Outer Thick Blocks | ffffff | For the outline of the level |
Inner Thick Blocks | eeeeee | (Decorative) What's behind the outer blocks |
Small Platforms | dddddd | Use for for 1 block thick platforms in a level |
Falling Platform | 007700 | Breaks when used, can be rewound |
Pressure Plate (toggle) | ff00x0 | Plate that keeps being activated |
Pressure Plate (no toggle) | ff22x0 | Plate that is only active when pressed |
Door (closed) | ff55x0 | Door, closed by default |
Door (open) | ff77x0 | Door, open by default |
Console (broken) | ffaax0 | Can be rewound to its working state |
Console (working) | ffccx0 | Can be broken by an enemy projectile Can be rewound once broken |
Start | 0000ff | Where the player spawns |
Enemy | 00ff00 | Activates plates , platforms, and shoots |
Normal Background | 111111 | (Decorative) Background |
Small Rhombus | 222222 | (Decorative) Small rhombus for background |
Big Rhombus | 333333 | (Decorative) place 2x2, for background |
Broken Rhombus | 303030 | (Decorative) place 2x2, for background |
Weld | 444444 | (Decorative) cable thing for background |
Deflector Straight | 00ffff | Deflects projectiles |
Deflectors Diagonal | 00aaff 0077ff 005500 0033ff | Deflects projectiles diagonally Codes start with bottom right corner Then rotates counter-clockwise |
Goal | 00aa00 | The end of the level, where you need to go |
Abyss | 550000 | Kills the player when they touch it |
Gun Removal | aa0000 | Place anywhere, makes the player start without gun |
Gun Pick Up | ffff00 | Gives player the gun, if removed before |