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Community Levels Sticky

A topic by Mandelbrot Studios created Aug 08, 2020 Views: 242 Replies: 1
Viewing posts 1 to 2
Developer (1 edit)

Post your own levels here so others can play them.

Developer (2 edits)

How to make custom levels:

1. Open any of the .png files located in the '/res/bgj/levels' folder.

2. Change the color of individual pixels to place game objects. (See the color code list below)

3. When you are done, overwrite the .png file with your own level. 

4. Launch the game and select the level of the same name of the .png file.

5. If you want to share your level, reply to this thread and upload the .png file as an image in your reply. If we get enough community levels, we will update the game and add your level and also add your name to the credits.


Color Codes

The 'x' in the color code is the id the object will respond to. You can use any number from 0 to 9.

For example, a pressure plate with the code 'ff0010' will open the door 'ff5510' but not affect a door with a different id such as 'ff5520'. 

ObjectColor CodeDescription
Air000000Void
Outer Thick BlocksffffffFor the outline of the level
Inner Thick Blockseeeeee(Decorative) What's behind the outer blocks
Small Platforms
ddddddUse for for 1 block thick platforms in a level
Falling Platform007700Breaks when used, can be rewound
Pressure Plate (toggle)ff00x0Plate that keeps being activated
Pressure Plate (no toggle)ff22x0Plate that is only active when pressed
Door (closed)ff55x0Door, closed by default
Door (open)ff77x0Door, open by default
Console (broken)ffaax0Can be rewound to its working state
Console (working)ffccx0Can be broken by an enemy projectile
Can be rewound once broken
Start0000ffWhere the player spawns
Enemy00ff00Activates plates , platforms, and shoots
Normal Background 111111(Decorative) Background
Small Rhombus222222(Decorative) Small rhombus for background
Big Rhombus333333(Decorative) place 2x2, for background
Broken Rhombus303030(Decorative) place 2x2, for background
Weld444444(Decorative) cable thing for background
Deflector Straight00ffffDeflects projectiles
Deflectors Diagonal00aaff
0077ff
005500
0033ff
Deflects projectiles diagonally

Codes start with bottom right corner
Then rotates counter-clockwise
Goal00aa00The end of the level, where you need to go
Abyss550000Kills the player when they touch it
Gun Removalaa0000Place anywhere, makes the player start without gun
Gun Pick Upffff00Gives player the gun, if removed before